Open books
Economy
Credits (CR) are earned by extracting with junk and spent at the junker and on listing fees; they never convert to money. Gear lost in raids is not deleted: it goes to the lost pool and comes back as loot. Market trades between players settle in SOL with a seller fee.
Rule 1
The game never pays out
Money moves only from player to player (market) and from player to the treasury (fees, treasury sales). There is no payout path from the treasury.
Rule 2
Raids never mint valuables
New gear enters only through starter kits and treasury sales. Every valuable item in a crate was lost by a player first.
Rule 3
Risk drives reward
The lost pool releases gear onto the map only up to what the raiders themselves brought in. A map of raiders in basic gear finds junk only.
SOL
Comes from
- Selling gear to other players (minus the 5% fee)
Goes to
- Buying gear from players
- Treasury lots and starter kits
Players can earn only what other players pay. The treasury only receives.
CR
Comes from
- Junk sold at extraction
- Dog tags
- Starting balance
Goes to
- Ammo and meds
- Trader gear (bound)
- Market listing fees
Credits never convert to money in either direction and cannot be transferred.
Gear
Comes from
- Starter kits
- Treasury sales
- The lost pool (recycled, never new)
Goes to
- Breaks on death and wears out
- 1% of everything lost goes to the treasury
Trader gear bought for CR is bound: playable, never sellable, destroyed when lost.
CR in circulation
3 000 CR
Items in circulation
0
Lost pool
0
Trades (24 h)
0
Credits in / out
| Flow | 24 h | All time |
|---|---|---|
| No credit movements yet. | ||
| In / out ratio | — | — |
Every account also starts with 1 000 CR. Junk payout multiplier today: ×1.00 (steered daily to keep the median balance between 2k and 8k CR).
Items by state
| In stashesowned, ready to equip or sell | 0 |
| Listed on the marketplayer and treasury lots | 0 |
| In raidslocked loadouts and pool loot on the map | 0 |
| Lost poolbroke on death or left behind; re-enters raids as loot | 0 |
| Treasury1% tax on items entering the pool | 0 |
| Destroyedworn out or trader-bound | 0 |
Market
- 24 h
- All time
- Trades
- 0
- 0
- Volume
- 0.00 SOL
- 0.00 SOL
- Fees collected
- 0.00 SOL
- 0.00 SOL
- Open lots
- 0
Raiders
- Registered
- 3
- Active (24 h)
- 3
- Raids started (24 h)
- 10
- Extraction rate (24 h)
- 30%
Updated Mon, 05 Oct 2026 15:01:09 GMT.
On-chain
Game results are queued for a public program on Solana devnet. Recording starts once the program is live; nothing is on chain yet. The game server signs and pays for every record; players never sign anything and never pay a fee for it. No account ids, nicknames or emails go on chain: raiders appear only as salted hashes.
| Recorded | On chain |
|---|---|
| Map resultsEvery settled 45-minute map: cycle, map copy, how many raiders and how many went missing, and a fingerprint (hash) of the full end report. | 03 queued |
| Boss killsWhich boss fell in which cycle, and a hashed id of the raider who killed it. | 0 |
| Rare extractsEpic and legendary finds brought out of a map: item type, rarity, cycle and a hashed id of the owner. | 0 |
Latest transactions
No transactions yet.