Open books

Economy

Credits (CR) are earned by extracting with junk and spent at the junker and on listing fees; they never convert to money. Gear lost in raids is not deleted: it goes to the lost pool and comes back as loot. Market trades between players settle in SOL with a seller fee.

Rule 1

The game never pays out

Money moves only from player to player (market) and from player to the treasury (fees, treasury sales). There is no payout path from the treasury.

Rule 2

Raids never mint valuables

New gear enters only through starter kits and treasury sales. Every valuable item in a crate was lost by a player first.

Rule 3

Risk drives reward

The lost pool releases gear onto the map only up to what the raiders themselves brought in. A map of raiders in basic gear finds junk only.

SOL

Comes from

  • Selling gear to other players (minus the 5% fee)

Goes to

  • Buying gear from players
  • Treasury lots and starter kits

Players can earn only what other players pay. The treasury only receives.

CR

Comes from

  • Junk sold at extraction
  • Dog tags
  • Starting balance

Goes to

  • Ammo and meds
  • Trader gear (bound)
  • Market listing fees

Credits never convert to money in either direction and cannot be transferred.

Gear

Comes from

  • Starter kits
  • Treasury sales
  • The lost pool (recycled, never new)

Goes to

  • Breaks on death and wears out
  • 1% of everything lost goes to the treasury

Trader gear bought for CR is bound: playable, never sellable, destroyed when lost.

CR in circulation

3 000 CR

Items in circulation

0

Lost pool

0

Trades (24 h)

0

Credits in / out

Flow24 hAll time
No credit movements yet.
In / out ratio——

Every account also starts with 1 000 CR. Junk payout multiplier today: ×1.00 (steered daily to keep the median balance between 2k and 8k CR).

Items by state

In stashesowned, ready to equip or sell0
Listed on the marketplayer and treasury lots0
In raidslocked loadouts and pool loot on the map0
Lost poolbroke on death or left behind; re-enters raids as loot0
Treasury1% tax on items entering the pool0
Destroyedworn out or trader-bound0

Market

24 h
All time
Trades
0
0
Volume
0.00 SOL
0.00 SOL
Fees collected
0.00 SOL
0.00 SOL
Open lots
0

Raiders

Registered
3
Active (24 h)
3
Raids started (24 h)
10
Extraction rate (24 h)
30%

Updated Mon, 05 Oct 2026 15:01:09 GMT.

On-chain

Game results are queued for a public program on Solana devnet. Recording starts once the program is live; nothing is on chain yet. The game server signs and pays for every record; players never sign anything and never pay a fee for it. No account ids, nicknames or emails go on chain: raiders appear only as salted hashes.

Program

8Jc6sbbLY7PoJ2wms33k9MzYmMBdidH96vX4nLFbqf9B

View on Solana Explorer ↗
RecordedOn chain
Map resultsEvery settled 45-minute map: cycle, map copy, how many raiders and how many went missing, and a fingerprint (hash) of the full end report.03 queued
Boss killsWhich boss fell in which cycle, and a hashed id of the raider who killed it.0
Rare extractsEpic and legendary finds brought out of a map: item type, rarity, cycle and a hashed id of the owner.0

Latest transactions

No transactions yet.